Config

SERVER

Station Color

that variable change the station colored texts If you are too lazy to do trial and error you can use /skz_station:changecolor.

station_color = "rgb(226, 96, 63)"

Station Level Color

that variable change the station Level texts

level_color = "rgb(0,255,240)"

Players can change language?

if that's value is false, players can change the station and notify language with the command. if value is false, players see the default language

force_language = true

Comand to change language

this string mean /command for the change language.

change_languag_command = "changestationlanguage"

First or Force Language

if the players don't use the change language command. what's see language.

STATİONS

Adding Stations

To add a station, simply type a unique name and location. SQL will handle the rest.

Station interaction distance

minimum distance required to reach the station

Can Player Lock Radio?

if this value is true, players can lock their own radios.

Add xp item

Item required to add xp the station for level up.

Marker Options>

Marker View

All of markersarrow-up-right

Marker Rotation

Marker Color

Marker Size

Marker Size

if true camera always look the camera

Marker BobUp

Marker Distance

the proximity at which the marker will appear. I recommend greater than or equal to Interaction distance.

Station Charge>

Charge Duration

Once in this period, the Station charge will decrease.

100 / levelscharge[StationLevel].charge = How many seconds does the 100>0 process take

Item to Charge Station

Item required to charge the station.

Charge Percent

How many percent will 1 charger fill?

Charge İtem count

How many items are needed to charge it once?

Remove Radio>

Radio Remove İtem

Item required to remove the station. if the value is nil. Material will not be taken.

Radio Remove İtem Count

Item Count for remove Radio.

Radio Lock>

Radio Can Lock?

Can Players remove Radios?

Radio Lock Item

Item required to charge the station.

Radio Lock Item Count

How many items are needed to lock/unlock it once?

Radio Lock Duration

Once in this period, the locks charge will decrease. If the value is nil, duration will not be needed to lock.

Radio Lock using levels

If the value is true, the level will look at the value in the levels to decrease.

Radio Remove>

Item to Remove Station

Item required to Remove the station.

Remove Radio Item count

How many items are needed to Remove it once?

Protect Remove Spam?

If it has a value, the player must wait the specified time to repeatedly delete the radio. if nil, protection is disabled.

WALKIE

Walkie Item

Which item will open the walkie when used?

Walkie Battery>

walkie have a battery?

if it true, walkies have a battery system. whem somebody use the walkie, walkie lose 1 battery (batterys use metadatas, so if you give your walkie to another people, batterys doesnt change)

What's the walkie battery?

The item you should use when you want to install a battery

Walkie battery count

How many items do you need to charge the battery 1 piece.

Walkie battery count

How many percent of the battery will 1 charge fill?

Walkie Volume Count

What is the percent of up/down the volume?

Walkie Keybinds>

Open Walkie

Walkie Volume Down

Walkie Volume Up

Walkie Mute/Unmute

Radio Broadcasts >

When you connect to the specified radio channel, the sound of the YouTube video will be heard.

Radios no need station>

The channels here do not need stations.

LEVELS

Add Level item

The item you should use when you want to add a xp

Level proportions

charge = With each step, how much charge will be removed from the station. lower value slower charge reduction. lockdur = Same as above only applies to locks. maxradio = Maximum number of radios a station can have. addxp = How many xp will 1 xp load add to the station? values ​​are shown as integers. So be careful when writing values ​​less than 1. (once the player presses the button they may think it doesn't work)

SİGNAL

Areas

If you want the signal to decrease or not decrease in certain areas (mountains, high places, underground).

  • coords = Coordinate of the place where there is no signal in vector

  • radius = width of the region

  • center = If true, the signal will decrease as you approach the area. If false, the signal will disappear when the radius is entered.

that's image coming from debug mode (Each concentric circle means 1 signal loss)

Signal Debug

if this true you can see every no signal areas and signal circles. if this settings is open you get so high resmon. in circle

LOGS

All log languages ​​will be default languages

Get Webhook

if you want the logs, you need the webhooks.

Who Charge Station?

Somebody Added New Radio!

Remove Radio

Remove User

Station Closed

Affected Channels

if this value is true, you get the affected closed station radios

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